Aura

Network Interface (network.asm)

_ServerPacketAvailable

Checks the network (or AI) for an available server packet.

_GetServerPacket

Gets the server packet (warning: blocks if server packet not immediately available!) and updates the player structures.

_PutClientPacket

Sends a packet to the server. Assumes _InitNetwork has been called.

_InitNetwork

Initializes the network and performs initial server connect.

_CloseNetwork

Deinitializes the network and frees any resources allocated.