Aura

VESA Graphics (vesa.asm)

_CheckVESA

Checks to see if VESA is available, and if so, if a proper 32-bit mode is available.

_SetVESA

Puts the graphics card into the detected VESA mode. Assumes that _CheckVESA has been called to determine VESA availability. Performs the necessary memory mappings to access video graphics RAM directly.

_UnsetVESA

Goes into the most basic VESA mode.

_WritePixelVESA

Assumes that es=VESA_Selector. Plots a pixel on the graphics display.

_ReadPixelVESA

Assumes that es=VESA_Selector. Gets the color of a pixel on the display.

_FillRectangleVESA

Assumes that es=VESA_Selector. Fills a rectangle with the specified color on the given page.